So time and time again I'm told by my play-testers that the random enemies are too powerful. And they're right, the enemy difficulty in the game is absurd. I had one play-tester seriously pitch a fit about being killed by a super fire wizard when he was only one level below the current floor level and he had three potions.
Well first of all, the fire wizards are pretty broken over all. Each fire particle in their spell deals as much damage as a single ice spell.
Also, my game has a horrible fault that no one has brought up (or noticed). When you use a potion there is no window of invulnerability. This really sucks. It is why that play-tester died so quickly.
What I'm saying is this play-tester is not wrong. Given more time I would have decreased general enemy difficulty, added more floors to the cave, added more furniture, put in a window of invulnerability.
But at this point I was testing the sounds in my game, because that is last major change I was going to make. One week until gold and I was firmly against feature creeping. Turns out the play-tester really liked the music, especially the track played in the stores.
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