Friday, April 8, 2011

Exploration vs. Achievement

Being a single-player game Wizards Love Caves have two major player types:  Exploration types and Achievement types.

Unfortunately my primary testing audience (Xen, BadTV, Bubbles, and Moxie) are all Achievement types, so my game has been more geared towards this. You can tell based on the type of game WLC is.  You try to get as deep in the cave as possible, and collect all of the furniture.

After talking about this with BadTV and some self-proclaimed Exploration type players I came to realize the various aspects of the game I implemented  to please my Achievement audience was actually also pleasing to an Exploration audience.

One of major aspects of the game discussed:

Clearing floors to get chests:

One of the more recent (and still slightly broken) mechanics of the game is that when you clear a floor of the cave the floor number turns gold and a chest appears. Every chest contains a different item that powers up the player and every chest can only be opened once.  Achievement players want to open every chest. Exploration players want to find out what different items there are.

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